Lecture #15: Denoising
Computer graphics in Game development
Ivan Belyavtsev
22.02.2020
Number of ray and denoising issue
Aim of real-time computer graphics is to produce the image as soon as possible.
Sampling techniques
Accumulation techniques
- Reproject previous frame with current camera position
- Compute the current frame
- Blend previus and current frame [1]
“Denoising” experiment
TODO
- Remove anisotropic lights
- Make the image noisy (add more bounds and make it MC like)
- Use blue noise texture insted of uniform random numbers
- Accumulate all frames to single one
“Denoising” experiment
- Frame is drawn faster
- Frame is very noisy
- Accumulated image looks very realistic