Computer graphics in Game development
Ivan Belyavtsev
22.10.2022
WM_KEYDOWN
- each time when user press a keyWM_KEYUP
- each time when user release a keyWM_PAINT
- each time when the windows is redrawing
[1]mul(mat<T,M,N> a, vec<T,N> b)
XMVECTOR XM_CALLCONV XMVector4Transform(FXMVECTOR V, FXMMATRIX M)
[2]window_proc
get_dxm_view_matrix
,
get_dxm_projection_matrix
, and
get_dxm_mvp_matrix
methods of camera
update
method of
dx12_renderer
dx12
tagdx12
tagDue date: 02.12.2022