Computer graphics in Game development
Ivan Belyavtsev
20.02.2021
WM_KEYDOWN
- each time when user press a keyWM_KEYUP
- each time when user release a keyWM_PAINT
- each time when the windows is redrawing [1]mul(mat<T,M,N> a, vec<T,N> b)
XMVECTOR XM_CALLCONV XMVector4Transform(FXMVECTOR V, FXMMATRIX M)
[2]Due date: Friday, 5 March 2021, 12:00 AM