Computer graphics in Game development
Ivan Belyavtsev
4.02.2021
\[ray(t)=\vec{origin}+t*\hat{direction}\]
\[t>0\]
[4]
Ray generation method generates primary rays (camera rays) and call Trace ray to evaluate the final color of each trace.
by Albrecht Dürer from 1525 shows the use of a Dürer’s door
[5]
Miss shader is called when Trace ray haven’t found any intersection
[4]
Miss sharer is used to generate a scene without geometry. Could be pure color, sky, terrain, etc
by Morgan McGuire