Lecture 10: Anti-aliasing
Computer graphics in Game development
Ivan Belyavtsev
7.11.2020
Kotelnikov theorem
If a function $x(t) $contains no frequencies higher than \(B\) hertz, it is completely determined by giving its ordinates at a series of points spaced \(1/2B\) seconds apart.
Anti-aliasing methods
- Trace more than 1 ray per pixel
- Blend resulted colors
[shirely_2009]
Implementations of super sampling
TODO
- Implement super-sampling anti-aliasing
Implementations of super sampling
Knowledge
- Cost of super sampling is huge
- Quality is the best