Lecture 10: Anti-aliasing

Computer graphics in Game development

Ivan Belyavtsev

7.11.2020

Kotelnikov theorem

If a function $x(t) $contains no frequencies higher than \(B\) hertz, it is completely determined by giving its ordinates at a series of points spaced \(1/2B\) seconds apart.

Anti-aliasing methods

  1. Trace more than 1 ray per pixel
  2. Blend resulted colors

[shirely_2009]

Implementations of super sampling

TODO

  • Implement super-sampling anti-aliasing

Implementations of super sampling

Reference

From: https://github.com/djbelyak/basic-of-ray-tracing

Implementations of super sampling

Knowledge

  • Cost of super sampling is huge
  • Quality is the best

References

// reveal.js plugins